Arte 3D y animaciĆ³n en videojuegos

  • 4.5
Approx. 14 hours to complete

Course Summary

This course provides a comprehensive overview of video game animation, covering key concepts and techniques for creating compelling and realistic animations for video games.

Key Learning Points

  • Learn the principles of animation and how they apply to video games
  • Understand the technical aspects of video game animation, including motion capture and keyframe animation
  • Create realistic and engaging character animations for video games

Related Topics for further study


Learning Outcomes

  • Understand the principles of animation and how they apply to video games
  • Create realistic and engaging character animations using motion capture and keyframe animation techniques
  • Develop a portfolio of video game animations

Prerequisites or good to have knowledge before taking this course

  • Basic knowledge of animation principles
  • Familiarity with animation software such as Maya or Blender

Course Difficulty Level

Intermediate

Course Format

  • Online
  • Self-paced

Similar Courses

  • 3D Animation for Video Games
  • Game Development Essentials: Game Story & Character Development

Related Education Paths


Notable People in This Field

  • Brenda Romero
  • Tim Schafer

Related Books

Description

VERSIƓN EN ESPAƑOL

Outline

  • IntroducciĆ³n al arte en videojuegos
  • IntroducciĆ³n general
  • IntroducciĆ³n al arte
  • Tipos de arte (Parte I)
  • Tipos de arte (Parte II)
  • Perfil del artista (Parte I)
  • Perfil del artista (Parte II)
  • DirecciĆ³n de arte (Parte I)
  • DirecciĆ³n de arte (Parte II)
  • Arte en el desarrollo
  • CreaciĆ³n
  • Arte conceptual
  • Arte 2D
  • IntroducciĆ³n al 3D (Parte I)
  • IntroducciĆ³n al 3D (Parte II)
  • Modelado I (Parte I)
  • Modelado I (Parte II)
  • Modelado I (Parte III)
  • Modelado I (Parte IV)
  • Resumen
  • Antes de empezar
  • Formato del curso y evaluaciĆ³n
  • Sobre las suscripciones
  • Resolver dudas e incidencias
  • Preguntas frecuentes
  • Diapositivas
  • Cuestionario 1
  • Modelado y texturizado
  • IntroducciĆ³n
  • Modelado II (Parte I)
  • Modelado II (Parte II)
  • Modelado II (Parte III)
  • Materiales estĆ”ndar
  • Materiales Multo/sub-object
  • IntroducciĆ³n a las texturas
  • Texturas bĆ”sicas (Parte I)
  • Texturas bĆ”sicas (Parte II)
  • Mapeado bĆ”sico (Parte I)
  • Mapeado bĆ”sico (Parte II)
  • Mapeado bĆ”sico (Parte III)
  • Modelado III (Parte I)
  • Modelado III (Parte II)
  • Modelado III (Parte III)
  • Mapeado avanzado (Parte I)
  • Mapeado avanzado (Parte II)
  • Mapeado avanzado (Parte III)
  • Texturizado avanzado (Parte I)
  • Texturizado avanzado (Parte II)
  • Mapas complementarios (Parte I)
  • Mapas complementarios (Parte II)
  • Resumen
  • Diapositivas
  • Cuestionario 2
  • ExportaciĆ³n al motor y animaciĆ³n
  • IntroducciĆ³n
  • IntroducciĆ³n a Unity
  • ExportaciĆ³n a Unity (Parte I)
  • ExportaciĆ³n a Unity (Parte II)
  • ExportaciĆ³n a Unity (Parte III)
  • CreaciĆ³n de personajes (Parte I)
  • CreaciĆ³n de personajes (Parte II)
  • CreaciĆ³n de personajes (Parte III)
  • CreaciĆ³n de personajes (Parte IV)
  • CreaciĆ³n de personajes (Parte V)
  • Rigging (Parte I)
  • Rigging (Parte II)
  • Rigging (Parte III)
  • Rigging (Parte IV)
  • Rigging (Parte V)
  • AnimaciĆ³n bĆ”sica (Parte I)
  • AnimaciĆ³n bĆ”sica (Parte II)
  • AnimaciĆ³n de personajes (Parte I)
  • AnimaciĆ³n de personajes (Parte II)
  • AnimaciĆ³n de personajes (Parte III)
  • AnimaciĆ³n de personajes (Parte IV)
  • AnimaciĆ³n en Unity (Parte I)
  • AnimaciĆ³n en Unity (Parte II)
  • AnimaciĆ³n en Unity (Parte III)
  • Resumen
  • Diapositivas
  • Cuestionario 3
  • IluminaciĆ³n, interfaz y efectos
  • IntroducciĆ³n
  • IntroducciĆ³n a la iluminaciĆ³n (Parte I)
  • IntroducciĆ³n a la iluminaciĆ³n (Parte II)
  • IntroducciĆ³n a la iluminaciĆ³n (Parte III)
  • IluminaciĆ³n en 3ds Max (Parte I)
  • IluminaciĆ³n en 3ds Max (Parte II)
  • IluminaciĆ³n en 3ds Max (Parte III)
  • IluminaciĆ³n en Unity (Parte I)
  • IluminaciĆ³n en Unity (Parte II)
  • IluminaciĆ³n en Unity (Parte III)
  • PartĆ­culas (Parte I)
  • PartĆ­culas (Parte II)
  • Interfaz (Parte I)
  • Interfaz (Parte II)
  • Efectos de posprocesado (Parte I)
  • Efectos de posprocesado (Parte II)
  • MĆŗsica y sonido (Parte I)
  • MĆŗsica y sonido (Parte II)
  • ConclusiĆ³n
  • Diapositivas
  • Cuestionario 4

Summary of User Reviews

This course on video game animation is highly recommended by users. They praised the course for its comprehensive coverage of game animation and clear explanations. One key aspect that many users thought was good is the practical exercises that help reinforce the concepts learned. However, some users mentioned that the course could be more challenging and that the pace could be slow at times.

Pros from User Reviews

  • Comprehensive coverage of game animation
  • Clear explanations
  • Practical exercises to reinforce concepts
  • Good value for money
  • Great for beginners

Cons from User Reviews

  • Could be more challenging
  • Pace can be slow at times
  • Some technical issues with videos
  • Not enough focus on advanced techniques
  • Limited interaction with instructor
Spanish
Available now
Approx. 14 hours to complete
Enric MartĆ­ GĆ²dia, Pere Nolla RodrĆ­guez
Universitat AutĆ²noma de Barcelona
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