DiseƱo de videojuegos

  • 4.6
Approx. 12 hours to complete

Course Summary

Learn the ins and outs of designing video games with this comprehensive course. From game mechanics to user experience, you'll learn how to create engaging video games that will keep players coming back for more.

Key Learning Points

  • Understand game mechanics and how they impact gameplay
  • Learn how to design user interfaces that are intuitive and easy to use
  • Explore the different types of gameplay and how to design for each one
  • Discover the art of storytelling in video game design

Related Topics for further study


Learning Outcomes

  • Design engaging video games that keep players coming back for more
  • Understand the different types of gameplay and how to design for each one
  • Create intuitive and easy-to-use user interfaces

Prerequisites or good to have knowledge before taking this course

  • Basic understanding of computer programming
  • Familiarity with video game design software

Course Difficulty Level

Intermediate

Course Format

  • Online self-paced
  • Video lectures
  • Hands-on projects

Similar Courses

  • Game Development Fundamentals: Designing Video Games
  • Introduction to Game Design
  • Creating Video Games

Related Education Paths


Related Books

Description

VERSIƓN ESPAƑOL

Outline

  • Conceptos generales
  • IntroducciĆ³n
  • DefiniciĆ³n
  • Estudio del juego (Parte I)
  • Estudio del juego (Parte II)
  • Historia de los videojuegos (Parte I)
  • Historia de los videojuegos (Parte II)
  • Historia de los videojuegos (Parte III)
  • Aspectos sociales
  • Plataformas (Parte I)
  • Plataformas (Parte II)
  • Industria (Parte I)
  • Industria (Parte II)
  • Roles
  • QuĆ© es diseƱar
  • AnĆ”lisis (Parte I)
  • AnĆ”lisis (Parte II)
  • Resumen
  • Antes de empezar
  • Formato del curso y evaluaciĆ³n
  • Sobre las suscripciones
  • Resolver dudas e incidencias
  • Preguntas frecuentes
  • Diapositivas
  • Cuestionario 1
  • Elementos bĆ”sicos del diseƱo I
  • IntroducciĆ³n
  • Definir la experiencia (Parte I)
  • Definir la experiencia (Parte II)
  • Definir la experiencia (Parte III)
  • Conocimiento jugador (Parte I)
  • Conocimiento jugador (Parte II)
  • CreaciĆ³n de ideas (Parte I)
  • CreaciĆ³n de ideas (Parte II)
  • Elementos de un videojuego (Parte I)
  • Elementos de un videojuego (Parte II)
  • MecĆ”nicas (Parte I)
  • MecĆ”nicas (Parte II)
  • MecĆ”nicas (Parte III)
  • MecĆ”nicas (Parte IV)
  • Control (Parte I)
  • Control (Parte II)
  • Balance
  • Jugabilidad (Parte I)
  • Jugabilidad (Parte II)
  • AnĆ”lisis (Parte I)
  • AnĆ”lisis (Parte II)
  • Resumen
  • Diapositivas
  • Cuestionario 2
  • Elementos bĆ”sicos del diseƱo II
  • IntroducciĆ³n
  • GĆ©neros (Parte I)
  • GĆ©neros (Parte II)
  • GĆ©neros (Parte III)
  • GĆ©neros (Parte IV)
  • El proceso de desarrollo
  • DocumentaciĆ³n (Parte I)
  • DocumentaciĆ³n (Parte II)
  • DocumentaciĆ³n (Parte III)
  • DiseƱo de nivel (Parte I)
  • DiseƱo de nivel (Parte II)
  • DiseƱo de nivel (Parte III)
  • ProgresiĆ³n (Parte I)
  • ProgresiĆ³n (Parte II)
  • AmbientaciĆ³n (Parte I)
  • AmbientaciĆ³n (Parte II)
  • Narrativa (Parte I)
  • Narrativa (Parte II)
  • Usabilidad
  • AnĆ”lisis (Parte I)
  • AnĆ”lisis (Parte II)
  • Resumen
  • Diapositivas
  • Cuestionario 3
  • ImplementaciĆ³n del diseƱo
  • IntroducciĆ³n
  • Prototipado (Parte I)
  • Prototipado (Parte II)
  • Scripting (Parte I)
  • Scripting (Parte II)
  • CĆ”mara (Parte I)
  • CĆ”mara (Parte II)
  • Control
  • Personaje (Parte I)
  • Personaje (Parte II)
  • Enemigo (Parte I)
  • Enemigo (Parte II)
  • DiseƱo de nivel (Parte I)
  • DiseƱo de nivel (Parte II)
  • Eventos (Parte I)
  • Eventos (Parte II)
  • Testeo (Parte I)
  • Testeo (Parte II)
  • Finalizamos el curso
  • Diapositivas
  • Cuestionario 4

Summary of User Reviews

Discover the world of video game design with the Videojuegos: DiseƱo course on Coursera. This course has received high praise from users for its comprehensive approach to game design and its engaging delivery. Many users were particularly impressed with the quality of the course material, which provides a solid foundation in game design principles and techniques. Overall, this course is a great choice for anyone interested in game design, whether you're a seasoned pro or a complete beginner.

Key Aspect Users Liked About This Course

The course material is of high quality and provides a solid foundation in game design principles and techniques.

Pros from User Reviews

  • Comprehensive approach to game design
  • Engaging delivery
  • High-quality course material
  • Suitable for beginners and seasoned pros alike
  • Great value for the price

Cons from User Reviews

  • Some users found the course material to be too basic
  • Lack of interactivity in the course
  • No feedback provided on assignments
  • Limited opportunities for hands-on practice
  • Some technical issues reported with the platform
Spanish
Available now
Approx. 12 hours to complete
Enric MartĆ­ GĆ²dia, Pere Nolla RodrĆ­guez
Universitat AutĆ²noma de Barcelona
Coursera

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