Brief Introduction
Learn 5 techniques to save and load game data in Unity using C#Description
Indie game developers are more common these days than ever before.
The indie market is currently flooded with low quality games which have poor mechanics, poor graphics and lack basic must-have features.
The high competitiveness of this industry means you really need to have everything + the kitchen sink implemented in your game, so it stands out when a potential user stumbles across it.
Every game needs a tried and tested way to manage the users in-game data... by that I mean every game needs to implement saving and loading in a way that allows the developer to easily scale in the future ensuring that you spend more time on new features and less time on refactoring.
There are a lot of tutorials out there on this topic, but IMO around 90% are doing it wrong and setting themselves and their readers/viewers up for failure.
The best way to implement something is usually the industry standard way. You don’t see companies making square shaped wheels do you? That’s because circular shaped wheels are proven to work and have been rigorously tried and tested by car companies.
The 5 techniques for saving and loading game data that I teach in this course are ALSO proven and rigorously tried and tested in the industry.
I’ve been in the game industry for over a decade now and through experience and speaking with others in the industry, I’m going to share with you how we save and load data using PlayerPrefs, Text File, Binary Serialization, XML Serialization, and SQLite.
Every method has their pros and cons, and I explain all these throughout the course. This is so you get a good understanding of when and when not to use that type of technique.
By the end of the course, you’ll be able to implement saving and loading in your game like us indie devs do. A 60 minute course isn’t going to make you the next Notch, but this course will definitely point you in the right direction.
If not, I urge you to please request a 100% refund because I don’t want your money if you didn’t learn anything. It’s not fair on you and I’m not here to take your money if you get nothing out of this course.
Requirements
- Requirements
- You must have downloaded and installed Unity3D and a script editor.
- You should be familiar with Unity3D and C#. Beginner level with basic programming knowledge is completely fine.
- You must have an SQLite database editor. I will be demonstrating everything with DB Browser for SQLite, which is free to download.