Intro to Substance Designer

  • 3.5
6 hours on-demand video
$ 12.99

Brief Introduction

This 6 hour course covers all the basics...including animated materials!

Description

This walkthrough begins with the basics and builds on these core concepts to provide a thorough introduction to building procedural materials in Substance Designer. The course is divided into three parts, each building on the knowledge acquired in the previous section.

Part 1: In this section, we start with the basics. After taking a look at the interface, including how to set up our own Substance Library, we dive right into making our first PBR texture - the obligatory Brick Wall. Starting with a single b/w node, we’ll build a tiled PBR glazed brick texture, which we’ll save to our Library for later use. As we build our material we’ll have a chance to look at many of the Atomic Nodes Substance uses to build basic materials and how they work with each other.

Part 2: Having gotten the basics out of the way, this section takes a look at some more advanced Atomic Nodes and how to expose Input Parameters to make procedural materials using Dynamic Functions. We’ll also learn how to blend materials, repurposing the brick wall we built in Part 1 to create a second, more complex procedural material.

Part 3: The last video is a sneak peak at some more advanced concepts...and we'll build a simple animated water material. This will give us a chance to build more advanced Dynamic Functions and look at the Pixel Processor node.


Requirements

  • Requirements
  • Substance Designer 6.x
  • Substance Player
  • A basic understanding of what PBR materials are
$ 12.99
English
Available now
6 hours on-demand video
Olga Polukhina
Udemy

Instructor

Olga Polukhina

  • 3.5 Raiting
Share
Saved Course list
Cancel
Get Course Update
Computer Courses