Learn Unity Games Engine & C# By Creating A VR Space Shooter
- 4.5
Brief Introduction
A beginners guide to Unity focusing on making a virtual reality game for the worlds leading headset.Description
This course is designed to take you from unity beginner to game developer! I will show you the process I go through when creating games in unity starting from scratch!
Using the free art assets provided build your moonbase then learn how to pick up objects, shoot laser guns, destroy asteroids and add user interface elements to enhance the experience!
This course is going to teach you:
Where to find Unity, and how to install it
Configuring Unity for VR
Using Unity's XR interaction system
Dealing with art assets and 3D models
Lighting 3D environments
C# scripts to create custom functionality
Building our application to the Oculus Quest
User interface systems
C# Game manager to control our application
C# Event system
Adding audio to our game
Particle Systems
Controlling game objects through C#
Post processing
This course uses unity 2019.3 and XR interaction toolkit version 0.9.4.
Requirements
- Requirements
- To experience the VR you will need an Oculus Quest/Rift/Rift S
- How to download and install software would be an advantage.
- A small understanding of Unity - *But not essential
- A basic grasp of maths will help with a little part of the timer coding - *But not essential
Knowledge
- Installing Unity Hub and the Unity Game Engine
- Navigating the Unity's user interface
- Importing and preparing 3D assets
- Getting Unity Ready for Virtual Reality a look at some Unity engine settings
- Creating A Moon Base - Creative session! use provided assets to personalise your moon base
- Lighting an environment using Unity directional lights, spotlights and baking
- Setting up the VR Camera - using Unity's XR interaction toolkit
- Take a look at the base in VR! - building to the Oculus Quest
- Adding your hands - use C# combined with animator blend trees to control your hands.
- Picking up your weapon - using Unitys XR interactions
- Shooting your gun - an intro to C#
- Using Unity's C# events system
- Spawning the asteroids - coding in C# to instantiate objects into our scene
- Creating a Game Manager, a C# class that looks after everything our game is doing.
- C# static variables
- C# Enums
- Keeping track of your score - an intro to user interface in VR using Unitys canvas system
- Shooting the Asteroids checking collisions in C# within the unity physics system
- Creating a timer using C# to create a timer controlling play duration
- How to optimise your game for the Oculus Quest
- Occlusion Culling
- Bug fixing
- Post Processing
- Particle System