Motores gráficos en videojuegos: game engine
- 3.9
Approx. 9 hours to complete
Course Summary
This course teaches the fundamentals of creating video games using game engines. Students will learn how to design and develop games using popular game engines while gaining an understanding of game design principles and programming concepts.Key Learning Points
- Gain hands-on experience in creating video games using game engines
- Learn game design principles and programming concepts
- Build a portfolio of game projects to showcase to employers
Related Topics for further study
Learning Outcomes
- Understand the fundamentals of creating video games using game engines
- Develop practical skills in game design and programming
- Build a portfolio of game projects to showcase to employers
Prerequisites or good to have knowledge before taking this course
- Basic programming knowledge
- Familiarity with game design principles
Course Difficulty Level
IntermediateCourse Format
- Online
- Self-paced
- Video lectures
- Hands-on projects
Similar Courses
- 3D Game Development with Unity
- Introduction to Game Development
Related Education Paths
Notable People in This Field
- Mark Brown
- Extra Credits
Related Books
Description
VERSIÓN EN ESPAÑOL
Outline
- Introducción a un motor 3D
- Presentación del curso
- Introducción a un motor 3D (Parte I)
- Introducción a un motor 3D (Parte II)
- Introducción a un motor 3D (Parte III)
- Introducción a un motor 3D (Parte IV)
- Introducción a un motor 3D (Parte V)
- Introducción a un motor 3D (Parte VI)
- Antes de empezar
- Formato del curso y evaluación
- Sobre las suscripciones
- Preguntas frecuentes
- Material complementario
- Investiga: ejercicios opcionales
- Cuestionario 1
- Mallas 3D y FÃsica
- Tipos de primitivas
- Renderable Vertex
- Ficheros Ase (Parte I)
- Ficheros ASE (Parte II)
- Bounding Box y Bounding Sphere. Texturas
- Scenary
- FÃsica
- Items
- Material complementario
- Investiga: ejercicios opcionales
- Cuestionario 2
- Animación esqueletal. Inteligencia Artificial
- Animación 3D. LibrerÃa Cal 3D
- Tipos de animaciones. LibrerÃa Cal 3D
- Modelos animados (Parte I)
- Modelos animados (Parte II)
- Inteligencia artificial
- Clases auxiliares
- Bots (Parte I)
- Bots (Parte II)
- Player
- Material complementario
- Investiga: ejercicios opcionales
- Cuestionario 3
- Billboards. Sonido. GUI
- Sonido en videojuegos
- LibrerÃas de sonido
- Billboards
- GUI
- Fonts
- Material complementario
- Investiga: ejercicios opcionales
- Cuestionario 4
Summary of User Reviews
Key Aspect Users Liked About This Course
Practicality of the contentPros from User Reviews
- In-depth understanding of video game engines
- Great for beginners with no prior experience
- Lots of practical examples provided
Cons from User Reviews
- Some students found the pace too slow
- Not as comprehensive as other game development courses
- Limited focus on specific game engines