Raycasting Game Development with JavaScript SDL & C
- 4.6
Brief Introduction
Learn game development fundamentals by creating a raycaster using JavaScript, SDL and the C programming languageDescription
Do you know already how to code and would like to learn the basics of how the C programming language works?
Do you want to learn the theory behind the technique that made possible to create games like Wolfenstein 3D?
Ray casting is a very simple but elegant solution that allows us to create a mock 3D projection scene based on a very simple 2D representation of the world.
In this course you will:
Learn the mathematics behind ray casting.
Exercise your trigonometry thinking about angles, triangles, and geometry used in games.
Understand how rays will be translated into walls in our game scene.
Understand the math behind ray casting with a quick 2D JavaScript prototype.
Create a simple 2D map with a moving player using C and SDL.
Texture walls and render your 3D scene.
You will learn all the fundamental concepts to create your basic ray casting scene, and all the tools to expand it to your taste.
If this sounds interesting... then you're in the right place.
Join us now.
Requirements
- Requirements
- Understand the basics of coding (variables, conditionals, loops, and functions)