Teaching with Physical Computing, Course 1: Introduction to Project-Based Learning
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Brief Introduction
This course introduces teachers to Physical Computing and the concepts underpinning Project-Based Learning
Description
The first course in our program for Computer Science teachers, Teaching with Physical Computing , introduces you to the core elements of physical computing such as common hardware platforms, as well as the learning theories, orthodoxies and concepts that underpin a Project-Based Learning pedagogy. It also shows how Physical Computing offers an effective means for transforming classroom teaching of Computer Science into a rich, practical learning experience that enables all learners the opportunity to develop and practice a broad range of STEM skills.
The course explores how Physical Computing devices – from BBC Micro:bit to Raspberry Pi and Arduino – can enable educators to apply a constructionist approach to computing in the classroom, using real-world contexts to engage and inspire learners to be creative with technology.
You will also learn about teaching approaches and how they relate to computational thinking.
Knowledge
- * Introduction to course
- Learning outcomes
- How you will be assessed
- Required hardware and software (micro:bit, Arduino, Raspberry Pi)
- The big picture of Physical Computing
- What is Physical Computing?
- IoT
- Brief description of the orthodoxies
- Learning theories
- Current research
- The big picture of “learning”
- Valuing aspects of all the approaches
- The Arm School Program approach
- Linking theory to practice
- Comprehensive reflection on many learning theories (theoretical constructs)
- Comprehensive reflection on many teaching approaches
- Computational thinking
- Abstraction
- Decomposition
- Logic and problem solving
- Classroom investigation
- Action Research
- Case Study/Survey
- Educational Research and Design
- How to gather data/results
- Ethical considerations