Transmedia Storytelling: Narrative worlds, emerging technologies, and global audiences
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Course Summary
This course teaches the art of transmedia storytelling, which is the practice of telling a single story across multiple platforms and formats. Students will learn how to create compelling narratives that engage audiences through various media channels.Key Learning Points
- Learn how to develop and implement a transmedia storytelling strategy
- Explore different media formats and how they can be used in a transmedia narrative
- Understand how to engage and build an audience through multiple platforms
Related Topics for further study
- transmedia storytelling
- narrative development
- audience engagement
- multi-platform storytelling
- media convergence
Learning Outcomes
- Develop a comprehensive transmedia storytelling strategy
- Create engaging narratives across multiple platforms
- Understand how to build and engage an audience
Prerequisites or good to have knowledge before taking this course
- Basic understanding of storytelling principles
- Familiarity with various media formats
Course Difficulty Level
IntermediateCourse Format
- Self-paced
- Online
- Video Lectures
Similar Courses
- Storytelling for Change
- Digital Media and Marketing Strategies
- Introduction to Marketing
Related Education Paths
Related Books
Description
Transmedia storytelling is the practice of designing, sharing, and participating in a cohesive story experience across multiple traditional and digital delivery platforms - for entertainment, advertising and marketing, or social change.
Outline
- What is Transmedia Storytelling?
- Key Concept - Welcome to Transmedia Storytelling
- Professional advice on getting started
- Graduate Certificate and Master of Visualisation, Simulation, and Immersive Design
- Brian Seth Hurst - Conspiracy for Good
- Susan Bonds - Why so serious? Transmedia promotion for The Dark Knight
- Henry Jenkins - The Matrix. An example of a transmedia world
- Mikey Leung - The Darwin Aboriginal Art Fair
- Scott Snibbe - Biophilia, a transmedia story of music, technology and nature
- Key Concept - What is transmedia storytelling?
- An industry perspective of transmedia storytelling
- Henry Jenkins - The benefits of a transmedia approach
- Henry Jenkins - The importance of collaboration in the creative process
- Commercialism
- Copyright and transmedia storytelling
- Geoffrey Long - The future of the term 'transmedia'
- Henry Jenkins - What defines a successful transmedia project?
- Key Concept - The anatomy of story
- Henry Jenkins - How a transmedia strategy enriches a story
- Tom Ellard - Important elements of story
- Tom Ellard - Story structure and the hero’s journey
- Tom Ellard - The role of memory, imagery and emotion in understanding story
- Henry Jenkins - World building
- Course Overview
- Important note about the assignments in the course
- Join the transmedia storytelling MOOC community!
- Meet your academic instructors
- Meet our industry partner - X Media Lab
- Meet the industry contributors
- Learn how immersive and visualisation technologies are changing storytelling
- Special thanks and acknowledgements
- Key points to remember from this lesson
- Module 1 Lesson 2 Useful links and resources
- Key points to remember from this lesson
- Module 1 Lesson 3 Useful links and resources
- Key points to remember from this lesson
- Creative Ideas Generation - Building a Storyworld
- Key Concept - The premise and six word stories
- Narrative and story
- Charles Santoso - Six word stories
- Key Concept - Three tools for creating content
- Developing and communicating ideas
- Charles Santoso - Conceptual blending
- Stuart Samuels - What is an idea?
- Key Concept - Developing your conceptual story idea with content
- The importance of a strong central narrative
- Charles Santoso - Creativity techniques
- Sergio Paez - The role of visual storytelling
- Mikey Leung - Planning and testing your story
- Key Concept - Working creatively in storyworlds by using constraints
- Building a storyworld
- Charles Santoso - Storytelling and seed ideas
- Susan Bonds - The process of developing a transmedia story
- Mikey Leung - Using storyworlds in transmedia social campaigns
- Module 2 Lesson 1 Useful links and resources
- Key points to remember from this lesson
- Module 2 Lesson 2 Useful links and resources
- Key points to remember from this lesson
- Module 2 Lesson 3 Useful links and resources
- Key points to remember from this lesson
- Module 2 Lesson 4 Useful links and resources
- Key points to remember from this lesson
- Understanding a Transmedia Audience
- Key Concept - An introduction to the audience
- Audience in transmedia storytelling
- Connecting audience with story
- Henry Jenkins - The collective intelligence of a transmedia audience
- Key Concept - Understanding the audience using ethnography
- The changing nature of audience
- Mikey Leung - Identifying and engaging your audience
- Henry Jenkins - Developing strategy for engaging multiple types of audience
- John McGhee - Identifying and understanding user groups for virtual reality (VR) medical visualisations
- Key Concept - Understanding the audience using participatory design
- Mikey Leung - The potential of transmedia storytelling for audience engagement
- Maya Zuckerman - Rapid prototyping
- Cindi Drennan - The Departure. A case study of engaging a community in participatory design
- Module 3 Lesson 1 Useful links and resources
- Key points to remember from this lesson
- Module 3 Lesson 2 Useful links and resources
- Key points to remember from this lesson
- Module 3 Lesson 3 Useful links and resources
- Key points to remember from this lesson
- The Transmedia User Experience
- Key Concept - User experience in context
- Tracey Taylor - Group interactive experiences
- Henry Jenkins - Orientation. Unifying a transmedia story experience
- Key Concept - Getting a grip on experience
- Tom Ellard - Advice about audience engagement
- Catherine Fargher - Evaluating user engagement
- Key Concept - Designing the transmedia user journey
- Henry Jenkins - Continuity and expectation in the transmedia user experience
- Designing cohesive experiences for multiple audiences
- Tom Ellard - Translating stories across different media
- Steve Peters - Ethics in transmedia storytelling
- Catherine Fargher - Designing for participation
- Module 4 Lesson 1 Useful links and resources
- Key points to remember from this lesson
- Module 4 Lesson 2 Useful links and resources
- Key points to remember from this lesson
- Module 4 Lesson 3 Useful links and resources
- Key points to remember from this lesson
- Using Creative Technologies
- Key Concept - Creative technologies and the transmedia experience
- Joseph Narai - Location based storytelling
- Henry Jenkins - Low tech transmedia strategies
- Key Concept - Choosing the right technologies to tell your story
- Brian Seth Hurst - Choosing a technology platform
- Henry Jenkins - Examples of technological affordances and audience experience
- Cindi Drennan - Projection mapping. Affordances, constraints and audience
- Joseph Narai - UNSW Business School Virtual Reality (VR) Marketing
- Tracey Taylor - A rich multimedia project
- Key Concept - Experiencing technology in context
- Tom Ellard - Choosing the right platform for your story
- Cindi Drennan - Illuminart. Permanent interactive projection mapping
- Cindi Drennan - Illuminart. Harts Mill
- Key Concept - Considerations for using current and emerging technologies for storytelling
- Managing expectations of emerging technologies
- Discussion and applications of Augmented Reality (AR) and Virtual Reality (VR)
- John McGhee - The future of virtual reality (VR) technologies
- Geoff Long - The future of technology and storytelling
- Module 5 Lesson 1 Useful links and resources
- Key points to remember from this lesson
- Module 5 Lesson 2 Useful links and resources
- Key points to remember from this lesson
- Module 5 Lesson 3 Useful links and resources
- Key points to remember from this lesson
- Module 5 Lesson 4 Useful links and resources
- Key points to remember from this lesson
- Stories from Industry - Professionals’ Career Journeys and Advice
- Susan Bonds, 42 Entertainment. Los Angeles, USA
- Flint Dille, Screenwriter, Game Designer and Novelist. Los Angeles, USA
- Cindi Drennan, Illuminart. Adelaide, Australia
- Tom Ellard, UNSW Australia | Art & Design. Sydney, Australia
- Catherine Fargher, Dr Egg Digital. Sydney, Australia
- Hal Hefner, 3AM Creative. USA
- Brian Seth Hurst, StoryTech. Los Angeles, USA
- Henry Jenkins, School for Communication and Journalism. University of Southern California, USA
- Mikey Leung, Digital Storytellers. Sydney, Australia
- Alex Lieu, 42 Entertainment. Los Angeles, USA
- Geoffery Long, Annenberg Innovation Lab. University of Southern California, USA
- John McGhee, UNSW Australia | Art & Design. Sydney, Australia
- Joseph Narai, Transmedia Entertainment. Sydney, Australia
- Jeff Nicholas, The Uprising Creative. Los Angeles, USA
- Sergio Paez, Lucasfilm. California, USA
- Steve Peters, No Mimes Media. Los Angeles, USA
- Stuart Samuels, Stuart Samuels Productions. Toronto, Canada
- Seth Shapiro, New Amsterdam Media. Los Angeles, USA
- Scott Snibbe, Eyegroove. San Francisco, USA
- Tracey Taylor, The Pulse. Sydney, Australia
- Robert Tercek, School of Cinema-Television. University of Southern California, USA
- Kevin Williams,Founder & Director of KWP Ltd and DNA Association
- Brent Young, Super 78. Los Angeles, USA
- Maya Zuckerman, Transmedia SF. San Francisco, USA
Summary of User Reviews
This course on Transmedia Storytelling has received positive reviews from users. Many have praised the comprehensive and well-structured content which covers various aspects of transmedia storytelling.Pros from User Reviews
- The course covers various aspects of transmedia storytelling in a thorough manner.
- The instructors provide useful examples and case studies to explain the concepts clearly.
- The assignments and quizzes help learners to apply the concepts and assess their understanding.
- The course is suitable for both beginners and professionals in the field of storytelling.
- The course videos and materials are of high quality and engaging.
Cons from User Reviews
- Some users felt that the course could have included more practical exercises.
- A few users found the pace of the course to be slow.
- Some learners felt that the course did not cover some advanced topics in-depth.
- A few users felt that the course was too theoretical and lacked practical applications.
- Some learners felt that the course was too long and could have been more concise.