Turn-based strategy game development, Unity Engine
- 4.4
Brief Introduction
Unity 3D, C#, Pathfinding, AI, Design Patterns, Game Architecture and much moreDescription
We all remember and love the Heroes of Might and Magic series. Tactical combat is the pinnacle of smart fighting games. Anyone can create a game from scratch. We are going to prove this together. This course is about IDEAS, С sharp and Unity3D. All This will save your TIME.
Create something serious from scratch.
PS. You also will get more than 20 isometric hexagon sprites:)
The topics covered:
Unity interface
Animations
Else-If Statements, Loops
Variables, Properties and Types
Classes and Objects
Canvas and Images
Sprite Renderer, Transform, Rect Transform Components
Prefabs
Particle Systems
Arrays and Lists
Interface
Abstract classes
Scriptable Objects
Design Patterns
Artificial Intelligence
Movement
Optimal path
Scrollable Storage
Rounds and Turns
C# Methods
Image, Canvas, Sprite Renderer
Serialization
Coroutine
etc
The course is good for those who want to create the game structure using interfaces.
Requirements
- Requirements
- For beginners and professionals