Brief Introduction
In this Unity 5 Tutorial you'll learn how to create a 3D Catching Game.Description
In this course you'll learn how to create a 3D Catching Game using the Unity Game Engine. I will provide some basic 3D Models to learn with. You can also use your own! For the functionality we write C# Code in Monodevelop.
Some Key Points are:
C#
- You'll learn to move things with the keyboard, and touch for mobile
- You'll learn how to read data from private Variables
- You'll learn about static scripts and how to talk to them
Unity
- You'll learn all about concave collisions
- You'll learn how to destroy objects on collision
- You'll learn to debug private variables in the Inspector.
UI
- I will give you a basic understanding of UI Elements like Texts
- You'll learn how the Canvas works.
As a result of this course you should be able to create your own Catching Game which increases the difficulty by playing.
Attention: The Course is not completed yet, but you can already make a game out of it.
I will update it soon!
Requirements
- Requirements
- You need at least Unity 4.6
- Basic C# knowledge can be helpful for debugging, but isn't important.
- 3D Modeling is a plus to create nice Models for the game.