World Design for Video Games

  • 4.4
Approx. 7 hours to complete

Course Summary

This course explores the world of video games, covering topics such as game design, development, and marketing. Students will gain an understanding of the video game industry and learn the skills needed to create their own video games.

Key Learning Points

  • Learn the history and evolution of video games
  • Understand the game design process and game mechanics
  • Explore game development tools and technologies

Related Topics for further study


Learning Outcomes

  • Create a basic video game design document
  • Understand the process of game development
  • Learn how to market and promote a video game

Prerequisites or good to have knowledge before taking this course

  • Basic understanding of programming concepts
  • Familiarity with game design principles

Course Difficulty Level

Intermediate

Course Format

  • Online
  • Self-paced
  • Video lectures
  • Assignments

Similar Courses

  • Introduction to Game Development
  • Game Design and Development
  • Video Game Marketing and Monetization

Related Education Paths


Notable People in This Field

  • Gabe Newell
  • Shigeru Miyamoto

Related Books

Description

Start creating your world. A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. Ultimately, a game world should feel alive and wholly unique to any player who will experience it.

Outline

  • Introduction to World Design
  • Course introduction
  • Properties and Rules
  • Story, the vertical spine
  • Making a game world
  • About this course
  • Instructor Presence and Staff Support
  • Academic Integrity
  • Causes and Consequences
  • Considering Game Worlds
  • Example: Week 1 Assignment
  • Do Your Research
  • Don't create from the void
  • Aesthetics & Gameplay
  • Clockworks
  • Questions
  • Back to the rulebook
  • Make it yours
  • Shuffle your ideas
  • Strategies for shuffling your ideas
  • Example: Week 2 Assignment
  • The Way You Move
  • Visualizing the game world
  • Level Design
  • Bordering the World
  • The Garden
  • Navigation and Time
  • Moveset
  • From point A to point B
  • Linear vs. Non-Linear
  • The Grey Box
  • The Bigger Picture
  • Two types of navigation
  • Level design in local spaces
  • Example: Week 3 Assignment
  • A Whole World
  • What lives there?
  • Anchoring the world down
  • An Atmosphere
  • Lighting is key
  • Colors
  • Final Round
  • In the Shadows
  • Color your world
  • Example: Week 4 Assignment
  • Course Credits

Summary of User Reviews

Learn about the world of video games with this comprehensive course on Coursera. Students rave about the engaging content and knowledgeable instructors, making it a top choice for gamers and industry professionals alike.

Key Aspect Users Liked About This Course

The detailed exploration of video game history and culture

Pros from User Reviews

  • Engaging and knowledgeable instructors
  • Comprehensive exploration of video game history and culture
  • Interactive assignments and activities
  • Great for gamers and industry professionals
  • Flexible schedule and self-paced learning

Cons from User Reviews

  • Some assignments can be time-consuming
  • Not enough focus on newer gaming trends and technologies
  • Course materials can be dense and difficult to understand
  • Limited interaction with instructors and other students
  • Some technical issues with the online platform
English
Available now
Approx. 7 hours to complete
Théotime Vaillant
California Institute of the Arts
Coursera

Instructor

Théotime Vaillant

  • 4.4 Raiting
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