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3D Interactions and Navigation
by Jeremy Gibson Bond , Unity Technologies- 4.5
Approx. 12 hours to complete
Welcome to 3D Interactions and Navigation, the third course in the Unity Certified Programmer Specialization from Unity Technologies. This course will help you prepare for the Unity Certified Programmer exam, the professional certification for entry to mid-level Unity programmers. Unity is used to create real-time 3D applications for many industries, including video games, automotive, film, training, and more....
Application Systems Programming
by Jeremy Gibson Bond , Unity Technologies- 4.5
Approx. 17 hours to complete
Welcome to Application Systems Programming, the second course in the Unity Certified Programmer Specialization from Unity Technologies. This course will help you prepare for the Unity Certified Programmer exam, the professional certification for entry to mid-level Unity programmers. Unity is used to create real-time 3D applications for many industries, including video games, automotive, film, training, and more....
Requirements Elicitation: Artifact and Stakeholder Analysis
by Kristen Walcott-Justice- 4.6
Approx. 19 hours to complete
In Elicitation: Artifact and Stakeholder Driven Analysis, you will learn to use both recorded and presently unrecorded knowledge in your elicitation techniques. As you get started in finding out about the new product, you must first learn about the product that was (if there was one) and then learn about the system to be....
Requirements Gathering for Secure Software Development
by Kristen Walcott-Justice- 4.6
Approx. 9 hours to complete
In Software Requirements Elicitation for Secure Software Development, we're going to discuss the overall software requirements process as it applies in waterfall, spiral, and agile models. You'll learn about each of these processes and your goals as a software requirements analyst. How do you handle obstacles as you go? The Software Requirement Specification Process and Cost...
Inheritance and Data Structures in Java
by Brandon Krakowsky- 4.3
Approx. 21 hours to complete
This course provides a comprehensive look at Java inheritance, including access modifiers and overriding methods. Students are introduced to abstract classes, and will learn how to read and write to files, use regular expressions for parsing text, and how to leverage complex data structures like collections and maps. Module 1 : Inheritance, Polymorphism Using Overriding, & Access Modifiers...
Writing Java Application Code
by Jim Sullivan- 0.0
Approx. 14 hours to complete
This is the third course in a Specialization titled Java as a Second Language. This course presents instruction to IT professionals for developing Java applications. The material targets professional that are familiar with application programming, but do not have strong Java skills. This course presents material on developing real applications, and includes hands-on application development labs....
On Premises Management, Security, and Upgrade with Google Cloud's Apigee API Platform
by Google Cloud Training- 4.7
Approx. 2 hours to complete
This course discusses the management and operation of the Apigee platform for private cloud. It includes topics on operational practices, API deployment, analytics, security and upgrade of the platform. Module 1 - Apigee API Platform Operations Platform Operations Overview Platform Operations Part 1 Platform Operations Part 2 Platform Operations Part 3...
On Premises Capacity Upgrade and Monitoring with Google Cloud's Apigee API Platform
by Google Cloud Training- 4.7
Approx. 2 hours to complete
Learn how to upgrade capacity for the Apigee for private cloud platform installation, and how to monitor the platform. Module 1 - Capacity Expansion Capacity Expansion Overview Create and Delete Organization Create and Delete Environment Create and Delete Virtual Host Create and Delete Target Server Add and Remove Router Add and Remove Message Processor...
Intermediate Object-Oriented Programming for Unity Games
by Dr. Tim "Dr. T" Chamillard- 4.7
Approx. 36 hours to complete
This course is the third course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally....
Abstraction, Problem Decomposition, and Functions
by Dr. Tim "Dr. T" Chamillard- 4.7
Approx. 17 hours to complete
This course is the third course in the specialization exploring both computational thinking and beginning C programming. Rather than trying to define computational thinking, we’ll just say it’s a problem-solving process that includes lots of different components. Most people have a better understanding of what beginning C programming means! The required prerequisite knowledge is listed below....