Search result for What is ux design Online Courses & Certifications
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Using Creative Problem Solving
by Sirirat Lim , Sirirat Lim- 0.0
4
What topics will you cover? Week(1): What is CreativityWeek(2): How to Use CreativityWeek(3): Creative Problem-Solving Tools: Mind Mapping, & SynecticsWeek(4): Creative Problem Solving Tools: Brain Storming, Brain Writing, Six-Thinking hats, & Design Thinking...
Free
Introduction to Blockchain for Financial Services
by Don Tapscott , Alex Tapscott- 4.7
Approx. 29 hours to complete
After completing this course, you will be able to explain what blockchain is, how it works, and why it is revolutionary. What is Blockchain? What is Blockchain? In Search of the Trust Protocol / What is Blockchain Challenge 1: The Technology is Not Ready for Prime Time Challenge 2: The Energy Consumed is Unsustainable...
Organizational Behavior: How to Manage People
by Anneloes Raes- 4.7
Approx. 14 hours to complete
But through the study of organizational behavior, we can gain insights into what makes people tick within a work context. We look at the various ways in which culture is expressed, and discuss the implications of culture for people within organizations and cross-cultural collaborations. - What Is Leadership? - What Is Culture?...
Organisational design: Know your organisation
by Professor Jaco Lok- 4.9
Approx. 20 hours to complete
How do you lead your organisation when today’s work environment is so competitive and complex? You will examine what organisational culture is, the primary organisational structures, and what we mean by ‘systems’, before building on your foundational knowledge and taking a more strategic perspective. What is organisational culture? Why organisational culture is important...
Creating Dashboards and Storytelling with Tableau
by Govind Acharya , Hunter Whitney- 4.6
Approx. 15 hours to complete
What is a Story? A Design Checklist of the Who, What, Why, and How Best Practices for Dashboard Design Dashboard Design Principles 1, 2, & 3 Dashboard Design Principles 4, 5, & 6 Emotion Modulators: Color, Language, and Other Design Elements...
User Experience: Research & Prototyping
by Elizabeth Gerber , Scott Klemmer- 4.6
Approx. 11 hours to complete
What makes for a great user experience? How can you consistently design experiences that work well, are easy to use and people want to use? This course will teach you the core process of experience design and how to effectively evaluate your work with the people for whom you are designing. The Interaction Design Specialization...
Maps and the Geospatial Revolution
by Dr. Anthony C. Robinson- 4.7
Approx. 20 hours to complete
We will explore what makes spatial information special, how spatial data is created, how spatial analysis is conducted, and how to design maps so that they’re effective at telling the stories we wish to share. What Is Geography? Spatial is Special Spatial is Special...
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Marketing: Customer Needs and Wants
by Mario Capizzani- 4.4
Approx. 10 hours to complete
Understanding who your customers are and what they need and want is at the heart of successful marketing strategies. Week 2: Product, Pricing & Channel Design - What Things Can Be Branded?...
Major Depression in the Population: A Public Health Approach
by William Eaton, PhD , Wietse A. Tol, PhD , Ramin Mojtabai, MD- 4.7
Approx. 11 hours to complete
Public Mental Health is the application of the principles of medicine and social science to prevent the occurrence of mental and behavioral disorders and to promote mental health of the population. What is Major Depression and Why Is It Important? Lecture 1A: What is Depression? Lecture 2B: Is Depression Relevant in Low- and Middle-Income Countries? Lecture 3A: What Is Epidemiology...
World Design for Video Games
by Théotime Vaillant- 4.4
Approx. 7 hours to complete
A game world is not just a backdrop for your game—be it minimal or detailed, contained or part of a much bigger universe, it provides the context for your player. We will also investigate key components of environment and level design as well as strategies designers use to define gameplay or advance it. Level Design...